Thank you for participating in this experiment! You will be looking at stimuli rendered in 3d on our computer display and making judgments about the lightness of certain target patches. You can think of "lightness" as "what color paint the patch is coated with". In some conditions, you will make judgments about the angular orientation of various surfaces in the display. On each trial, you will see two squares ("contexts"), each consisting of a random assortment of grayscale rectangles. In two different conditions, these two contexts can be at one of three angles relative to each other. You will also see a patch near the center of the display. The patch will be oriented at a number of different angles. This patch is called the "target patch". In some conditions, you will make matches to the target patch lightness. To indicate your judgment about the lightness of the target patch, you will use the palette to your right. Notice how each grayscale chip has a number underneath it. By moving the slider (located below the wooden box), you will change the number appearing on the computer screen behind the palette. The number will correspond to one of these numbers on the grayscale chip palette. Try to find the grayscale value that most closely matches the target patch. When you have found the closest match, press the red button to lock in your match and move onto the next trial. You are encouraged to look back and forth between the computer display and the palette several times before locking in your match. However, if you do, please be sure to put your head in the chinrest when looking at the stimuli, to ensure the proper perception of the stimuli. Sometimes, you will view the stimuli with both eyes; other times, you will view the stimuli with just one eye. A piece of felt will cover one of the eye holes when you view the stimuli with one eye. There are three special values on the slider that do not appear on the palette. If you shift the slider all the way to the right, you will see the option "Glowing". Slightly to the left of that point is the option "Lighter than 9.5, but still a surface". If you think that the target patch appears to be self-luminous, pick the former. If you think that the target patch looks lighter than the palette chip corresponding to 9.5, but that it does not yet appear to be glowing as though it were a light itself, pick the latter. If you shift the slider all the way to the left, you will see the option "Darker than 0.5". Pick this option if you think the patch looks darker than the darkest palette chip corresponding to 0.5. In some other conditions, you will make matches to the orientation of various surfaces in the display. To indicate your judgment about the orientation of the surfaces, you will use the game pad and the display in the booth to your right. A white line will appear in a green circle. By pressing up or down on the game pad, you will rotate the line until it matches the orientation of the surface in question. You will then lock in the match by pressing a button on the game pad. Note that the line represents a side view of the surface, viewed from the left. If you have any questions at any point, please feel free to stop and get the experimenter. There is no time limit, so please try to make the most accurate match you can. Thanks!