% flip the camera handedness to match Blender-Collada output to Mitsuba and PBRT Collada { Camera:scale|sid=scale = -1 1 1 Camera:translate|sid=location = (eyePosition) 0 0 } Generic { BackWallMat-material:material:matte BackWallMat-material:diffuseReflectance.spectrum = mccBabel-8.spd Ceiling-material:material:matte Ceiling-material:diffuseReflectance.spectrum = mccBabel-4.spd Floor-material:material:matte Floor-material:diffuseReflectance.spectrum = mccBabel-8.spd FloorMat1-material:material:matte FloorMat1-material:diffuseReflectance.spectrum = (surface1) FloorMat10-material:material:matte FloorMat10-material:diffuseReflectance.spectrum = (surface10) FloorMat11-material:material:matte FloorMat11-material:diffuseReflectance.spectrum = (surface11) FloorMat12-material:material:matte FloorMat12-material:diffuseReflectance.spectrum = (surface12) FloorMat13-material:material:matte FloorMat13-material:diffuseReflectance.spectrum = (surface13) FloorMat14-material:material:matte FloorMat14-material:diffuseReflectance.spectrum = (surface14) FloorMat2-material:material:matte FloorMat2-material:diffuseReflectance.spectrum = (surface2) FloorMat3-material:material:matte FloorMat3-material:diffuseReflectance.spectrum = (surface3) FloorMat4-material:material:matte FloorMat4-material:diffuseReflectance.spectrum = (surface4) FloorMat5-material:material:matte FloorMat5-material:diffuseReflectance.spectrum = (surface5) FloorMat6-material:material:matte FloorMat6-material:diffuseReflectance.spectrum = (surface6) FloorMat7-material:material:matte FloorMat7-material:diffuseReflectance.spectrum = (surface7) FloorMat8-material:material:matte FloorMat8-material:diffuseReflectance.spectrum = (surface8) FloorMat9-material:material:matte FloorMat9-material:diffuseReflectance.spectrum = (surface9) FrontWallMat-material:material:matte FrontWallMat-material:diffuseReflectance.spectrum = 300:0 800:0 LeftWallMat-material:material:matte LeftWallMat-material:diffuseReflectance.spectrum = mccBabel-8.spd Mat1-material:material:matte Mat1-material:diffuseReflectance.spectrum = (surface1) Mat10-material:material:matte Mat10-material:diffuseReflectance.spectrum = (surface10) Mat11-material:material:matte Mat11-material:diffuseReflectance.spectrum = (surface11) Mat12-material:material:matte Mat12-material:diffuseReflectance.spectrum = (surface12) Mat13-material:material:matte Mat13-material:diffuseReflectance.spectrum = (surface13) Mat14-material:material:matte Mat14-material:diffuseReflectance.spectrum = (surface14) Mat2-material:material:matte Mat2-material:diffuseReflectance.spectrum = (surface2) Mat3-material:material:matte Mat3-material:diffuseReflectance.spectrum = (surface3) Mat4-material:material:matte Mat4-material:diffuseReflectance.spectrum = (surface4) Mat5-material:material:matte Mat5-material:diffuseReflectance.spectrum = (surface5) Mat6-material:material:matte Mat6-material:diffuseReflectance.spectrum = (surface6) Mat7-material:material:matte Mat7-material:diffuseReflectance.spectrum = (surface7) Mat8-material:material:matte Mat8-material:diffuseReflectance.spectrum = (surface8) Mat9-material:material:matte Mat9-material:diffuseReflectance.spectrum = (surface9) RigthWallMat-material:material:matte RigthWallMat-material:diffuseReflectance.spectrum = mccBabel-8.spd } % lights Generic { Ceiling-mesh:light:area Ceiling-mesh:intensity.spectrum = (illumination) } Mitsuba { % use the path integrator with lots of samples integrator:integrator:path Camera-camera_sampler:sampleCount.integer = 320 }